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Bandai Hyper Yo-Yo - Basic level - Long Sleeper & Walk the Dog
Exhibit #4568
TypeProduction
ConditionMint
Date1998
OwnerRick Brough
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In 1998-1999, Bandai Hyper Yo-Yo patches were a significant part of the promotional and competitive aspect of the Hyper Yo-Yo craze in Japan. These patches were sold retail in sets of 2 for 200Â¥ each. However, they were also sometimes awarded to players who successfully mastered specific yo-yo tricks or reached certain skill levels during events or tournaments.

Purpose of the Hyper Yo-Yo trick patches
Achievement Recognition
• The patches acted as tangible rewards for yo-yo players, indicating their mastery of specific tricks or sets of tricks. These ranged from beginner-level tricks to more advanced Hyper-level tricks.
• Players were sometimes awarded patches as they advanced through different skill levels, making them a symbol of expertise and dedication.

Encouraging Progression
• Bandai's system encouraged players to continuously improve their skills. Many events, tournaments, or in-store challenges required participants to perform tricks at different levels to earn patches.
• The patches often reflected the difficulty of the tricks mastered, making the more advanced ones coveted by players.

Collector's Items
• For many, the patches became collectible items, and some players aimed to complete the entire series of 30 patches to show off their skills and passion for yo-yoing.
• Bandai sometimes released limited-edition patches, further boosting the appeal to collectors.

Promotional Events
• Many retailers, tournaments, and Bandai-sponsored events gave out trick patches and non-trick patches during the late 1990s as the Hyper Yo-Yo culture spread across Japan. These events helped maintain interest in both the yo-yo products and the accompanying media, such as the "Super Yo-Yo" anime and manga.

These patches, along with other Hyper Yo-Yo merchandise like hats, yo-yo strings, pins, shirts, and carrying cases, helped foster a sense of community and friendly competition among players. The system closely aligned with the popularity of the "Super Yo-Yo" (Chousoku Spinner) anime and manga, driving further engagement and making the yo-yo trend a major cultural movement in Japan at the time.

Hyper Yo-Yo Tricks - Basic level
This level focused on fundamental tricks, helping players develop control.
1. Long Sleeper, minimum 3 seconds patch
2. Walk Dog, minimum 12 inches patch
3. Creeper patch
4. Forward Pass patch
5. Break Away patch
6. Rock the Baby, 3x patch
7. Rocket patch
8. Elevator patch
9. Around the World, 1x patch
10. Loop the Loop, 3x patch

Hyper Yo-Yo Tricks - Super level
This level included more advanced yo-yoing techniques, introducing string manipulation and precision.
1. UFO, both sides patch... coming soon!
2. Tokyo Tower patch... coming soon!
3. Dog Bite patch
4. Three Leaf Clover patch
5. Loop the Loop, 10x patch
6. Brain Twister, 3x patch
7. Moonsault, trapeze patch
8. Stop & Dash patch
9. Home Run patch... coming soon!
10. Loop the Loop, 30 times patch... coming soon!

Hyper Yo-Yo Trick - Hyper level
This level featured expert-level tricks that required refined skills and consistent practice.
1. Pin Wheel, 3x patch
2. Magic patch
3. Double or Nothing patch... coming soon!
4. Sidewinder, both sides patch... coming soon!
5. Barrel Roll, 3x patch
6. Moonsault, backflip patch
7. Split the Atom patch... coming soon!
8. Atomic Fire, 2x patch... coming soon!
9. Shoot the Moon, 3x patch... coming soon!
10. Double Loop, 5x patch... coming soon!

Of interest...
See also these other popular collectible Hyper Yo-Yo items from the same time period:
• Hyper Yo-Yo Battle Coins
• Hyper Yo-Yo Jumbo Cards
Other Views
Package front, large
Package back, large

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Content by David W. Hall & Rick Brough