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Bandai Hyper Yo-Yo - Hyper level - Shoot the Moon & Double Loop |
Exhibit #4937 |
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Type | Production |
Condition | Mint |
Date | 1998 |
Owner | Rick Brough |
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In 1998-1999, Bandai Hyper Yo-Yo patches were a significant part of the promotional and competitive aspect of the Hyper Yo-Yo craze in Japan. These patches were sold retail in sets of 2 for 200Â¥ each. However, they were also sometimes awarded to players who successfully mastered specific yo-yo tricks or reached certain skill levels during events or tournaments.
Purpose of the Hyper Yo-Yo trick patches
Achievement Recognition
• The patches acted as tangible rewards for yo-yo players, indicating their mastery of specific tricks or sets of tricks. These ranged from beginner-level tricks to more advanced Hyper-level tricks.
• Players were sometimes awarded patches as they advanced through different skill levels, making them a symbol of expertise and dedication.
Encouraging Progression
• Bandai's system encouraged players to continuously improve their skills. Many events, tournaments, or in-store challenges required participants to perform tricks at different levels to earn patches.
• The patches often reflected the difficulty of the tricks mastered, making the more advanced ones coveted by players.
Collector's Items
• For many, the patches became collectible items, and some players aimed to complete the entire series of 30 patches to show off their skills and passion for yo-yoing.
• Bandai sometimes released limited-edition patches, further boosting the appeal to collectors.
Promotional Events
• Many retailers, tournaments, and Bandai-sponsored events gave out trick patches and non-trick patches during the late 1990s as the Hyper Yo-Yo culture spread across Japan. These events helped maintain interest in both the yo-yo products and the accompanying media, such as the "Super Yo-Yo" anime and manga.
These patches, along with other Hyper Yo-Yo merchandise like hats, yo-yo strings, pins, shirts, and carrying cases, helped foster a sense of community and friendly competition among players. The system closely aligned with the popularity of the "Super Yo-Yo" (Chousoku Spinner) anime and manga, driving further engagement and making the yo-yo trend a major cultural movement in Japan at the time.
Hyper Yo-Yo Tricks - Basic level
This level focused on fundamental tricks, helping players develop control.
1. Walk Dog, minimum 12 inches patch
2. Long Sleeper, minimum 3 seconds patch
3. Forward Pass patch
4. Creeper patch
6. Rock the Baby, 3x patch
5. Break Away patch
7. Elevator patch
8. Rocket patch
9. Loop the Loop, 3x patch
10. Around the World, 1x patch
Hyper Yo-Yo Tricks - Super level
This level included more advanced yo-yoing techniques, introducing string manipulation and precision.
1. UFO, both sides patch
2. Tokyo Tower patch
3. Dog Bite patch
4. Three Leaf Clover patch
5. Loop the Loop, 10x patch
6. Brain Twister, 3x patch
7. Moonsault, trapeze patch
8. Stop & Dash patch
9. Home Run patch
10. Loop the Loop, 30x patch
Hyper Yo-Yo Trick - Hyper level
This level featured expert-level tricks that required refined skills and consistent practice.
1. Pin Wheel, 3x patch
2. Magic patch
3. Double or Nothing patch
4. Sidewinder, both sides patch
5. Barrel Roll, 3x patch
6. Moonsault, backflip patch
7. Split the Atom patch
8. Atomic Fire, 2x patch
9. Shoot the Moon, 3x patch
10. Double Loop, 5x patch
Of interest...
See also these other popular collectible Hyper Yo-Yo items from the same time period:
• Hyper Yo-Yo Battle Coins
• Hyper Yo-Yo Jumbo Cards |  |
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